#include "toolkit.h"
#include "sound/GameSounds.h"
int ToolKit::m_language = 31;//english
int ToolKit::m_level = 0;
gamescene* ToolKit::m_gamescene = NULL;
Resources* ToolKit::m_rc = NULL;
int ToolKit::m_iFlyNum = 4;
bool ToolKit::m_bVoice = false;
int ToolKit::m_curlevel = 0;
GameSounds* ToolKit::m_gamesound = NULL;
TeachGameScene* ToolKit::m_teachGameScene = NULL;
bool ToolKit::m_bgameVoice = true;
ToolKit::ToolKit()
{
}

void ToolKit::playSound(const int &iIndex)
{
    m_gamesound->play(iIndex);
}

void ToolKit::playBg(const int &iIndex)
{
    m_gamesound->playBgSound(iIndex);
}

void ToolKit::stopBg(const int &iIndex)
{
    m_gamesound->stop(iIndex);
}
